If you’ve been dreaming of zooming around Hyrule with the wind flowing through Link’s hair on possibly the coolest motorbike known to man, you are going to have to go through Monk Maz Koshia and The Divine Trial first. These trials are no walk in the park, but they are the last phase of the EX The Champions Ballad DLC and, therefore, the only things standing between you and that sweet, sweet ride.
This Monk Maz Koshia BOTW guide will walk you through the entire trial and boss fight, so you can ride off into the sunset on your Master Cycle Zero.
Key Details Up Front
The first step to defeating Monk Maz Koshia in EX The Champion’s Ballad DLC involves completing The Divine Trial. You must release four locks that are blocking the door leading to Maz Koshia. Each lock has its own puzzle, which you need to solve to release it. The Divine Trial takes about twenty minutes to complete.
You then have to defeat Monk Maz Koshia in combat. The fight consists of four stages, some with their own sub-phase, and will take you around ten minutes to complete.
How To Get To Monk Maz Koshia
Before you can try your sword at the great Monk Maz Koshia, you must complete The Divine Trial. This trial is essentially another Divine Beast located underneath the Shrine of Resurrection.
To open it, head back to the Shrine of Resurrection after completing the Champion’s Ballad tasks and put your Sheika Slate back on the same pedestal you found it on at the very beginning of the game. This will open a secret elevator that will take you down to the trial. Hop on, and head down onto the beast.
Once you land, a mysterious voice, presumably the Monk, will suggest you find the map first. Thankfully, the map is pretty easy to find. Just run forward, take out the guardian scout, so you don’t have to deal with it later, and place your Sheika Slate on the Guidance Stone that is a couple of meters in front of you.
The map looks very similar to all the other Divine Beast maps, but with a different shape, of course. It offers you a lay of the land, as well as the power to rotate the map, which you will need to do later to solve the puzzles in the trial.
Unlocking The First Terminal
On your left, you will see a pool of lava with a giant ancient gear submerged in it. Obviously, you can’t swim in the lava, so open your map and press the purple button on the left to rotate the beast. This will activate the gear so you can hop on one of the platforms and get a lift. Once your platform meets the next, run onto it and turn to face the wall.
You will notice a small hole in the wall which you need to glide into. It’s pretty tricky to get the timing right, and if you miss your chance, you will fall off the gear and have to start over. It might take you a couple of tries, as it did for me. But eventually, you will be able to glide through the hole into the next room.
Once you land, make your way over to the rotating cylinder and rotate the map once to the right to make it spin in the other direction. The cylinder is mostly covered in dangerous spikes, but there is a small path that you can walk up. Timing is everything with this puzzle.
The main advice I can give you is to take your time. It spins pretty slowly, so you can’t rush it, or you will either walk into the spikes or the lava, neither of which will be pleasant.
Once you reach the end, move onto the platform and wait until the wall of fire goes down before walking into the next room. Stand on the button in the center of the room to activate the next puzzle.
Once you press the button, a ball will be released from a mechanism in the wall. The key here is to get the ball into the tube on the wall and manipulate it until it falls out of the bottom so you can pick it up.
Once the ball is in the tube, you will need to time it right and rotate the map so it doesn’t fall out into the lava below. This puzzle is pretty confusing and takes a decent amount of time and patience, but if you follow this sequence, you should be fine:
- As soon as the ball falls into the tube, turn the map once to the right.
- When the ball falls further into the tube, turn the map to the left.
- When the ball falls around the next bend, turn the map once more to the right.
When the end of the tube is facing directly downwards, the ball will fall out onto a platform below. Pick it up and run it to a shoot on the right side of the room near the door.
Send the ball down the slide, where it will fall into a mechanism that will unlock the terminal door. Glide down to the door on the left and place your Sheika Slate on the terminal to release the first lock.
Unlocking The Second Terminal
Exit the room from the same hole you flew in from and glide down to the floor below. Destroy the four guardians so they don’t frustrate you later and make a left. Run to the ramp on the right side of the room to reach the entrance of the next terminal puzzle room.
To get inside, look up at the gears turning above you. There is a metal piece attached to the gears and a slot on the wall that matches it perfectly. You will need to use magnesis to put the metal piece into the slot in the wall to activate the door. Once it starts spinning, turn the map once to the left and jump into the hole to enter the second terminal room.
Inside you will see one large spinning gear with a metal bar attached to it. The key in this room is to use magnesis to connect each of the room’s components.
Start with the stationary metal block on the ceiling. If it is too far away for you to reach it with magnesis, hitch a ride on the spinning gear to get closer to it. Pull it down to the ground level and slide it into the giant slot on the ground.
Now you will need to slide the metal part of the spinning gear out as far as it will go until it collides with the smaller piece and starts to rotate the other part of the room. When I first did this puzzle, I thought the pieces had to slide into each other, but that’s not necessary. You can still spin the other side by letting the bigger piece push the other one.
The terminal is on the ceiling when you first enter the room, so you need to trigger the walls rotation to reach it. It’s pretty tricky to get inside when the walls are moving, but however you do it, enter the terminal room and place your Sheika Slate onto the pedestal to release the second lock.
Unlocking The Third Terminal
Head back out the hole in the wall and take down the next guardian that has appeared since you were in there. Turn the map to the left and make your way to the gear platforms you went up to get to the first terminal room. Once you’re at the top, instead of making your way to the first room like before, stasis the gears and walk up the center shaft.
Defeat the guardian scout and walk to the left and down a set of stairs. On the wall, you will see another metal bar. Magnesis it and pull it towards you. There’s also a magnetic chest to the right that you can snatch up to get 5x bomb arrows while you’re at it.
Pick up the metal bar with magnesis, and slide it into a slot directly above you. Then slide the metal piece opposite it over top to connect them. The wall will start moving. Find the hole and jump into it to get into the third terminal chamber.
Run up the stairs, take the ladder up to the highest point in the room, and turn the map to the right. Glide to another ladder that you will see on your left and climb up to the highest platform. The goal is to use the wind here to glide to the opposite side of the room.
Once you’re up here, turn the map to the left so the wind is in your favor, and glide to the moving platform. Stasis the propellor so you don’t get absolutely obliterated by it when you fly through the gaps to the terminal on the right. Activate it to remove the third lock.
Unlocking The Fourth Terminal
There’s only one terminal left now, which means you’re almost up to Maz Koshia himself. To get to the last terminal, head back out the door and climb up a ladder to your right.
Run up the platforms and turn right, where you will find some sentries. If you’re non-confrontational like me, you can just avoid it, or you can destroy it if you would prefer. It’s much easier to destroy it, because opening the door puzzle becomes much harder while dodging lasers.
Run past the sentry and take a left. On the wall, you will see some more gears. Hold one of the teeth out with stasis so that it connects to the smaller gear and activates the platform causing it to rise. Walk across it and into the last terminal room. This puzzle is one of the easiest ones to complete and the most fun, in my opinion.
To begin, hitch a ride on the platform as it raises out of the water and ride it up to make your way to the platform on the left. Make your way into the next room.
Once you’re there, you will find a large hammer-like object. Stasis it and start wailing on it with your most powerful weapon to build up as much energy as possible before it releases. When it does, it will spin like a giant tap and turn the water off and drain the room. Glide to the far side to open a chest containing a Zora spear and through the door behind you to make your way back into the first chamber.
Walk up the stairs and stand on the button to release a giant ball on your right. Pick it up with magnesis and move it onto the top of the platform you found it under. Step off the button and back onto it again to launch the ball onto the tap you interacted with earlier.
The ball will turn the tap back on to fill the room with water again. Look directly to your left, and once the room fills up with water, use cryosis and climb up your iceberg to get to the terminal chamber. Activate the last terminal.
Unlocking The Final Door
Head back out into the main area and turn left. All the locks are now deactivated, but you still need to open the door itself. This part was pretty tricky for me, but if you pull the large gear opposite the door out all the way with magnesis, it will lock in eventually.
Once the gear is connected to the door, it will open to reveal the mysterious Maz Koshia. Run up to him and interact with the shrine to initiate the battle.
How to Prepare for the Monk Maz Koshia Boss Fight
Unlike the previous boss fights that are part of the EX Champion’s Ballad DLC, you are still able to keep your entire inventory for this boss fight which is extremely helpful and makes preparation far easier.
It’s a great idea to have an elixir of your choice before going into the boss fight to boost your attack or defense. Make sure you have a good range of strong weapons in your arsenal as well, so you have backups when some inevitably break. Then make sure you have donned your best armor set, and you’re ready to go.
I recommend the Barbarian set to boost attack or the Ancient Armor set if you have it. You can get the Ancient Armor by completing the Guardian part fetch quests at the Akkala Ancient Tech Lab. It’s a long and arduous process, but the return is well worth it.
Another great way to make sure you are prepared for the fight is to hang around outside the arena to charge up all of your Champion powers for the fight. It may take a while, but having these charged up is extremely helpful in the battle.
Monk Maz Koshia Boss Fight: PHASE ONE
For the first stage of the fight, Monk Maz Koshia will teleport around the arena and attack you. These moves should be relatively easy to dodge and combat, as you will probably recognize them as the same moves the Yiga Clan members use in the main game.
When Maz Koshia disappears, start dodging so he won’t be able to hit you when he rematerializes, and then wail on him until he disappears again. If you have a strong enough weapon, you can potentially deal enough damage in this phase to skip straight on to the next.
But if not, the Monk will move onto another set of moves that you will also recognize from the Thunderblight Ganon boss fight.
In this sub-phase, Monk Maz Koshia will zip around the field before swinging at you. He always dashes three times before lunging at you, so a good rule of thumb is to count to four before doing a backflip to trigger a flurry rush.
If you’re not too confident with flurry rushes, you can always dodge his attack and then swing at him normally. But a well-timed backflip is by far the easiest approach to this part of the fight.
Monk Maz Koshia Boss Fight: PHASE TWO
Once you’ve dealt enough damage, Monk May Kosha will move on to the second phase. Here he summons eight clones of himself.
These clones die in one hit but still deal massive damage to you. The only way to get through the clones and deal any damage to Maz Koshia in this phase is to find the real one among the clones.
You can choose to take them all on individually and hope you find the real Maz Koshia quickly, but the easiest way to dispose of these clones is to unleash Urbosa’s Fury on them. That way, you can hit all of the clones at once. They will immediately disappear, revealing the real Maz Koshia.
He will also be electrocuted and out of action for a couple of seconds if you use this method which gives you some precious time to run up and start wailing at him.
The clones have a series of attacks that they perform in unison. They will try and overpower you by surrounding and rushing you, or they will create a line formation in the sky and attack you one by one.
That attack is the hardest to dodge since it is relentlessly fast, and there are so many clones. But if you sprint in a straight line, you should remain just out of their reach, provided your timing is right.
These clones act just like the Yiga Clan members do, so you can also distract them by throwing some bananas on the ground if you need a little breather from their relentless attacks. It’s also pretty funny watching them waddle over to the bananas mid-boss fight. It does a lot to break the tension and gives you a chance to relax a little.
Monk Maz Koshia Boss Fight: PHASE THREE
In the third phase of the fight, Monk Maz Koshia will become absolutely massive and float into the sky. This can be pesky because you can no longer run up and swipe him with your weapons, but there are still plenty of ways to get around that. One of the quickest ways to combat this is to run underneath him and use Urbosa’s Fury again.
This will make the Monk fall to the ground, where you can start dealing out some damage. You can also use stasis to keep him grounded for longer.
You can deal out incredible amounts of damage using that method which might even allow you to skip most of this phase. But if not, you can always deal damage by using his attacks against him.
Monk Maz Koshia will summon giant spiked balls to scatter around the battlefield and electrify them. It is a very similar tactic Thunderblight Ganon used in that boss fight, and you deal with it in the same way.
Catch one of the balls with magnesia as Maz Koshia throws it at you, and move it close to him while he is charging up electricity. When he unleashes his electricity attack, he will electrocute himself and fall to the ground, where you can start slashing away at his health until you reach the fourth and final phase.
Monk Maz Koshia Boss Fight: PHASE FOUR
In the fourth and final phase, Monk Maz Koshia is still a giant, but he is standing up instead of floating in the air. This is great because now you have the opportunity to slash at his ankles in between attacks to whittle down his HP.
At this point in the fight, the Monk will hurl some clones at you to distract you while he tries to crush you with his feet. The clones are just as easy to kill as before, and you can either do so by slashing them or unleashing Urbosa’s Fury again before turning your attention back to the boss.
Once you’ve dealt enough damage, the Monk will start attacking you with Guardian blasts. The best way to deal with them is parrying them straight back to the Maz Koshia to deal massive damage. If you’re not too confident with parrying, you can still just run up to his ankles and deal damage in between attacks.
Keep chipping away at his HP, and eventually, he will fall, only to rise again and congratulate you on your incredible gaming prowess.
Defeating the infamous Maz Koshia is worthwhile for several reasons. The first is an immense sense of satisfaction upon completing one of the last challenges The Legend of Zelda: Breath of the Wild has to offer. The second reward you get is the Master Cycle Zero.
In other words, an epic motorcycle that you can ride around Hyrule. Personally, I recommend taking it for a spin around the Akkala region or up the coast of Faron.
The last and arguably best reward that you get for defeating Monk Maz Koshia is another memory. Since the story of Breath of the Wild takes place a hundred years before the game’s events, there isn’t a lot of story in the game, so any extra pieces of the Breath of the Wild puzzle are precious and definitely worth the trials of the DLC.
Question: What Terminal Should I Unlock First in The Divine Trial?
Answer: the terminals can be unlocked in any order you would like.
Question: Is the Monk Maz Koshia Boss Fight Hard?
Answer: the fight isn’t easy, but like any boss it’s just a matter of learning his attacks and sequences to find the best ways to combat them
Question: Is Monk Maz Koshia a Yiga Clan Member?
Answer: Many of Maz Koshia’s moves are used by Yiga clan members, but Monk Maz Koshia himself is not part of the Yiga Clan.
Monk Maz Koshia Boss Guide: Conclusion
The Monk Maz Koshia fight is tough, for sure. But just like any other boss fight, it’s just a matter of learning his moves and getting the timing right so you can dodge them properly and launch your own retaliation attacks.
Urbosa’s Fury is one of the most valuable assets you can have in this fight. It has incredible range as well as being able to incapacitate the Monk so you can get a few extra hits in, so make sure you charge it up before you enter the arena.
If you are struggling with the fight, learning how to parry and flurry rush will help you out immensely as well. But with enough practice and utilizing the tips in this guide, you will be off-roading in Hyrule on your sick new motorbike in no time.